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Tower of Dreams: The Skype RP

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Fi Skirata
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Post by Fi Skirata Wed Oct 28, 2015 9:27 pm

The Tower of Dreams

There exists in this world, a great many wonders
One such wonder is the Temen Ni-Ur, or, The Tower of Dreams.
Raised from nothing by the god Ea,
The Tower is rumored to grant the wish of any who can climb it

But the path to the Tower is treacherous,
And those that reach it must face the burden of all of man's sin
The way is paved with the bodies of those who have fallen
Will you ascend, or join the legions who have failed?

Tower of Dreams will be a more fast based RP, with less story telling elements and more adventurey ones. Ideally, it should come out feeling a bit like a table top RPG without the dice rolls and stats, instead of a normal roleplay.

The goal is obviously to reach the top of the Tower and make your wish.

Its a medievalish RP, Magic and fantasy elements are obviously involved XD

App:

---------------------------------------


Name:
Tristan; The Coward Knight

Age: 32

Appearance: CLICKITY CLICK MOTHERFUCKER

Personality: Tristan appears to be an amiable, if cowardly, man. While he attempts to lead the group, he doesn't always have the willpower to do so, and is not the most charismatic of men. Something of a push over. He does not speak of himself overmuch, and seems driven only to ascend the Tower.

Bio: Tristan was the one who gathered the group together for the journey to the mythical tower. Despite his evident status as an Ex-Knight of some far off land, none of you seem to have heard of the country he is from, or the lord he served. You have heard rumors that he is no longer welcome in his own country, and the locals appear to dislike him. Beyond that, the only hints to his past you have are the blood stained maps to the Tower...

Skills and Powers: While he seems to avoid danger, the man does not appear to be boasting about his status as an ex Knight. He is a powerful swordsman, and you do not doubt he could rend a man in half in a single swing. Beyond that, his only other relevant skills seems to be his great knowledge of the Tower, including its contents, and how to reach it. He may even be the single most knowledgeable person in this flat earth that knows so much about your goal.

Other:


Last edited by Mr. Finale on Wed Nov 04, 2015 5:44 am; edited 2 times in total (Reason for editing : Added my GM PC)
Fi Skirata
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Post by Megantron Mon Nov 02, 2015 4:03 pm

Name: Veron ('Vare-en' | Short for Veronica); The Witch Bitch

Age: 47 but looks to be about 19

Appearance: CLICK HERE

Personality: Very snarky, but is also apathetic towards most things that aren't revolved around her ultimate goal. Doesn't get along with many people (mostly females).  

Bio: Veron grew up in a prestigious coven of witches known as The Daughters of Ethne. This coven had strict liturgies and customs that guided apprentices into their preferred areas of expert mastery. Veron had deliberately disobeyed these customs and was exiled from the coven before learning to be a full-fledged mage.

Because of this, Veron developed a bad taste in her mouth towards women - especially other witches. Many of the coven's rules surrounded the uninvolvement of men. Daughters were to only be surrounded by their Sisters and did not need the 'foul taste of men' in order to gain self-fulfillment.

At a younger age, Veron often wandered away from her coven out of curiosity. Donning cloaking spells, she made her appearance unrecognizable to the naked eye. On one of her outings, she naively fell in love with a human boy and started dating in secret. After a few months of lying to her Sisters, the human boy she fell in love with coldly broke things off with the words, "I never loved you." What Veron didn't know at the time was that her Sisters had discovered her secret wanderings and fabricated the entire relationship in order to gain back Veron's trust and solidify her disgust in men.

But the damage had already been done, and the witch - unable to find the boy who broke her heart - set fire to the entire coven in a youthful, heartbroken rage. While her Sister witches remained intact, their entire livelihood was destroyed. Veron was exiled, never to return and never to join another coven.

It was many years later that she ran into an old (and exiled) member of her ex-coven. The truth finally spilled about what her Sisters had done. While it did not come as a shock, it did add another layer of hatred towards her ex-coven.

Now, Veron aims to learn an assortment of magic from anyone she can find in all corners of the world, along with collecting ancient magical artifacts.

Skills and Powers: As an advanced apprentice, she has a basic mastery of fire elements along with incantations, rituals, and potions knowledge.


Last edited by Megantron on Tue Oct 29, 2019 2:28 pm; edited 3 times in total (Reason for editing : because)
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Post by Fi Skirata Tue Nov 03, 2015 2:28 pm

Yas. Love the name, love the trope of witches being way older than they look, love the character in general. 10/10 would adventure with.

Approved

Just waiting on Masada and Fountain now.
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Post by Seccom-Masada Wed Nov 04, 2015 4:48 am

Name: Laaja Turalla-Khomana Tjaani-Aansa Tuulani, a.k.a. Lahja Tuulani; The White Reaver

Age: 26~28 (She doesn't remember.)

Appearance: click

Personality: Flippant and a bit cocky, but also gregarious and a little selfless. Absolutely loves a good fight, whether for fun or to the death.

Despite her personality, her disposition comes off as troubled or depressed.

Bio: Comes from an extremely far-off continent to the west, where the lands are dry and barren. A former slave turned mercenary, Lahja is simply on a quest for glory, plunder, and camaraderie. Less thrilled about the wish that she feels seems to good to be true and more about the fun of exploring decrepit, old dungeons. Lahja is currently the only known survivor of a complete genocide of the Tuulani bremin tribe. She has spent the last decade and a half hunting down the person who committed it: her own sister.

Skills and Powers: Lahja, despite her small size, possesses an immense measure of strength making her able to wield weapons that are clearly too big for her. Like a few of her race, she has the ability to enter a state similar to a berserk rage if sufficiently angered and wounded.

She also bears a bremin's notable hardiness, able to keep going after quite a bit of punishment like losing much blood or even after what appears to be a heart wound.

Other: Lahja is a Bremin, a race of lagomorphic creatures from a continent far to the west. They are known for their disproportionately immense strength for how small they are, which is about half as big as an ordinary Human. Most are commonly thought to be savage barbarians.


Last edited by Seccom-Masada on Mon May 22, 2017 3:35 am; edited 5 times in total
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Post by Mr. Fountain Wed Nov 04, 2015 5:03 am

Name: Ebi bi Ibn-Mashaard tfl Ala'Emira wa Aabdar al'Aïd; The Bound Conjurer

Age: 76

Race: Nphyr. The Nphyr are a race of small, pale-haired humanoids. They age like humans generally up to ten years before their body stops physically growing older. As such, they are virtually immortal, however they are an extremely frail and weak species. Many of them succumb to disease or injury before reaching their hundredth year. 

They have a natural affinity for magic, and a curious part of their biology involves magical energy building up inside them over time. Dark, symmetrical markings will actually begin to appear on their bodies, the amount of which seems to correlate to the amount of energy they have allowed themselves to accumulate. 

Of course, this natural energy the Nphyr possess is the primary component of almost all Nphyrian magical arts. This makes Nphyrian magics very difficult if not impossible for non-Nphyr to master. This also cuts both ways, however, as Nphyr find it very challenging to use non-Nphyr magics due to their unfamiliarity with foreign magical energies. 

Appearance: Ebi takes an appearance similar to that of a small human girl around the age of ten with a pale complexion, dark eyes, and white hair. Two large strokes of Nphyrian markings can be seen on the bottom of either side of her chin pointing back towards her ears. (CLICK HERE.)

Personality: Very conscious about her lack of constitution, Ebi has a shy and reclusive personality - often picking her words carefully when speaking even in the most casual of situations. However, what she lacks in confidence, she makes up for in determination. Her personality is only an outward guise, and she will always fight on and fight hard to accomplish her goals. Oddly, the small mage has developed a taste for the human drug known as snone, though she sees it as only an occasional indulgence. 

Bio: Ebi was born to a very wealthy family and has lived all her life around her race and family. One might easily say that she has been coddled and does not have much experience with the greater world. However, she is not unfamiliar with using her magical talents in combat. Simply to attain this experience, Ebi would often serve as a guard for merchants travelling through Nphyr territories. It was on these travels that she discovered snone.

When a plague came through her lands and wiped out many of her family members and friends, Ebi was spared but was left scarred by the incident. Not wanting to see her remaining family and friends succumb to the same fate, she began to study healing magic and medicines. Finding her surroundings lacking in inspiration, Ebi has since taken off from her homeland to find more powerful healing magics and medicinal recipes and treatments.

Skills and Powers: While being very skilled in healing magic, Ebi is primarily a bound conjurer. That is, she descends from a Nphyr line which specializes in a kind of magical art that involves binding oneself to a summon and applying buffs or altering the summon as the need arises. In Ebi's case, that summon is the animated armor of a Dark Paladin. In times of need, she may apply elemental effects to her ghastly companion or alter its qualities in other ways (i.e. appearance, size, weight, weapon choice, etc).  

Other: When translated to the common tongue, her name means The Respected One of Great Following and child of Ala'Emira and Aabdar of the Line of Aïd. In her culture, names are normally given with the hoped-for character of the person in mind. 

Ebi is almost always seen with a summoned Dark Paladin by her side.

Snone is a drug akin to opium in almost everyway. It is taken from a device similar to a hookah and normally found in secret 'snone dens' in almost every major city. To humans, it has a heavy and addictive effect, but to Nphyr, it's similar only to tobacco.


Last edited by Mr. Fountain on Tue Dec 27, 2016 2:33 am; edited 4 times in total
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Post by The Monts Fri Nov 06, 2015 11:45 pm

Name: Taruk-Aldir, The Undying Chieftain.

Age: 42

Race: Elcandur. This race essentially descends from a race of undead elf/orc hybrids called uruks, but are a race that has evolved over the years. The way Elcandur have changed is that over the years of unsuccessful man hunts the uruks had eventually evolved to tap into the intelligence that their elvish portion once had and use that knowledge to their advantage. The Elcandur now how the tactical wisdom of an elf and the brutality of an orc.

Appearance: https://i.servimg.com/u/f21/19/35/51/68/uruk12.jpg

Something along those lines.

Personality: He lives for battle. He shows more restraint than your average orc but persistent defiance or annoyance will be dealt with lethal force. He's like a shark in that once he smells or sees blood, he needs to feed upon it and it summons a primal outburst, and would give his all just to have it. He's studious in that he always plans ahead thinking of ways to engage in the next battle making sure never to be unprepared unlike his ancestors. Mercy is not in his lexicon and happiness never seems apparent except in victory.

Bio: He is the latest generation of Elcandur and in his prime. He comes from a ravine in a deep forest where many other were born. Fighting came naturally to him in that there were constant fights all the time, constantly being contested to see who was the Alpha, who got what rations, and overall for survival. His body does not react to pain, considering he's undead. If an arm is chopped off, he fights with the other, no hesitation, and then attached his arm back on later. In being the Alpha of the group, he constantly felt that he needed to show his superiority to the horde by trying to obtain as much elvish knowledge on leadership as possible and claim his domain with certainty.

Skills and Powers: Although he may not possess any sort of magic, his knowledge of combat utilities seems magical. He wields a large steel crossbow with a catalyst strip along the placement bay to ignite his arrows, whether it be fire arrows, or to ignite a fuse for explosive ones, or just simply using simple alchemy techniques learned from recovering elvish memories, his crossbow is the swiss crossbows of crossbows. Next at hand is his main long sword. It's large enough to be a two handed sword. Made of obsidian, it'll pierce most in it's path. His secondary swords are two obsidian gladiuses. Mind you he could input any sort of alchemic attachments to the swords just as well as the bolts. When weapons that require two hands don't seem advantageous to him he would use one of gladiuses and a black steel shield with spiked edges and some in the front as well. All would be lugged on his back and he doesn't really experience muscle fatigue, being undead and all.


Last edited by The Monts on Sat Nov 07, 2015 9:03 pm; edited 5 times in total (Reason for editing : image raisins)
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Post by Fi Skirata Sat Nov 07, 2015 8:59 pm

One thing Monty, it wasn't originally a requirement, but everyone did their character name like "Name; The [adjective] [character class]. Would you mind doing that just to fit the pattern?

EDIT:

Bunny Dante, Ebi, and Zombie Orc are all Approved. Just trying to get a schedule on when we can all sit down on skype worked out.
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Post by Nexeria Fri Dec 23, 2016 5:01 pm

Name: Sir Rosmotoz de Wellington, AKA Roz, The Casanova Cavalier

Horse's Name: Cid

Age: 33

Appearance: CLICK HERE

Personality: Call it an unwavering confidence in his abilities or an extreme disregard of self-preservation, whatever the case, Roz will gladly brave the fires of any hell for anyone he deems a comrade, and would go even further if it is a woman's life that is on the line. He believes in only one deity named Kythera. Kythera is known to very few cultures as the Goddess of love, beauty, pleasure, and procreation. He considers himself witty, charismatic, and the most charming man alive. Again, this is what he thinks of himself. He has an affectionate soul, bordering on being a weakness of his, and in most cases he will fall prey to any sob story told to him by a woman or child. It should also be added that he is extremely overprotective of his mare, Cid, and would fight an entire army if it meant keeping his horse alive.

Bio: Raised in a brothel where his mother worked as the keeper, Roz learned from a very young age exactly what love truly was. At the age of seven, his father was pulled across oceans to fight in a bloody war, only to be pronounced missing upon his shipmates return. His mother kept herself together emotionally as she had business to run, but unfortunately died some two years later. Serena, a very dear friend of Roz's mother, took over the brothel and further took it upon herself to raise the boy. Seeking to make the boy grow to become a truly chivalrous man, Serena began teaching Roz the tenets of Goddess Kythera.

Upon reaching adulthood, Roz found himself appointed to the Queen's Guard of Wellington. After foiling a coup hatched by other members of the guard, he was knighted and appointed head of the Queen's Guard. Afterwards, he pursued a very close relationship with Queen Leilani, a relationship so close in fact, that he was later exiled by the Queen before the King could ever discover their relationship. Interestingly enough, she did not strip him of his knighthood before his exile.

Throughout the next chapter of his life, he began touring the world offering help to those in need with his the assistance of his trusty steed, Cid.

Skills and Powers: "Is that a shieldmaiden or a horse?! I've never seen a mare protect someone like that!" - Sir Quincy LeWynne, 1st Wellington Battalion

To his knowledge, Roz possesses no known magical abilities and has always relied upon a silver sword or a silver tongue to get him out of a jam. He likes to be well-prepared before any battle, but isn't adverse to having to improvise when it comes to combat. Although, many might argue he's deadlier on his horse. The mare has been well-trained to listen to all of Roz's commands. Most cavaliers that Roz has fought alongside find Cid's ferociousness and loyalty otherworldly given that their horses either flee, buck around wildly, or die. For battle-readiness, Roz likes to carry a wide assortment of poisons, tools, gadgets, and medicines in Cid's saddlebags.

Other: For the mare's protection, Cid has been covered in a full-body barding and has a chanfron with a spiked rondel that gives the horse a unicorn-like appearance. The barding is covered blue garments that reflect Roz's attire.

Lastly, Rosmotoz hates his real name and formally requests to only be referred to as "Roz."
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