Masada's Story Time Thread

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Re: Masada's Story Time Thread

Post by Megantron on Sun Oct 18, 2015 1:54 pm

> Move the shiny crystal ball from one statue's hands to the other

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Re: Masada's Story Time Thread

Post by Seccom-Masada on Sun Oct 18, 2015 5:00 pm

>First, take a moment to appreciate how good we look
>You attempt to admire your distorted reflection in the orb. It makes the same expression. Success?

Link

>Take the shiny ball
> Move the shiny crystal ball from one statue's hands to the other

>You decide the goddess no longer needs the crystal ball.

Link

It won't come off. Looks like it's stuck to her ha-

Link

*CLICK*

Link


Last edited by Seccom-Masada on Tue Feb 09, 2016 10:57 pm; edited 1 time in total
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Re: Masada's Story Time Thread

Post by Mr. Fountain on Sun Oct 18, 2015 5:07 pm

>Check to see if the wound needs any kind of immediate care
>If so, patch the wound up as best we can

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Re: Masada's Story Time Thread

Post by Fi Skirata on Sun Oct 18, 2015 5:24 pm

>We're making no progress by touching everything and setting off traps. Let's go look for a second orb, anything else helpful.
>Go through the non-door on the right.

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Re: Masada's Story Time Thread

Post by Seccom-Masada on Mon Oct 19, 2015 12:14 am

>Let go of the ball and back away slowly. Try not to get stabbed again.
>you back away and slump down against the opposite wall in shock. The spear slides back into the statue upon your unhanding of the orb.

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>Check to see if the wound needs any kind of immediate care
>If so, patch the wound up as best we can

>Hurts a fair bit. Feels like just a shallow scratch, though. It's bleeding, but not very much.
The shock of the spear seems to have been worse than its bite.
Still... if you were just a little taller, you'd probably be dead.

Link

>We're making no progress by touching everything and setting off traps. Let's go look for a second orb, anything else helpful.
>Go through the non-door on the right.
>Take the one of the torches. IT'S DANGEROUS TO GO ALONE!
>Now, venture into the spooky dark room on the right side of the corridor.

>You decide not to worry about something little more than a paper-cut and actually progress.
You rise and head for one of the torches.

Link

You attempt to take a torch from the wall... it's stuck in there pretty good, but it relents and comes loose.
ACQUIRED: TORCH

You proceed into the room to the right.

Link


Last edited by Seccom-Masada on Tue Feb 09, 2016 11:01 pm; edited 1 time in total
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Re: Masada's Story Time Thread

Post by Mr. Fountain on Mon Oct 19, 2015 12:20 am

>Light the candle on the table with the torch
>Check out what that square thing is by the door
>If it's a hole, look through it

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Re: Masada's Story Time Thread

Post by Fi Skirata on Mon Oct 19, 2015 2:53 am

>Poke the corpse with the scimitar first. Need to be sure.

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Re: Masada's Story Time Thread

Post by Nexeria on Mon Oct 19, 2015 2:57 am

>Closely examine the spooky skull.

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Re: Masada's Story Time Thread

Post by Seccom-Masada on Mon Oct 19, 2015 4:11 pm

>Light the candle on the table with the torch
>You aren't sure what good it'll do, but you light the old candle on the way to...

>loot corpse
>Closely examine the spooky skull.
>Poke the corpse with the scimitar first. Need to be sure.

>You approach the corpse and prod it inquisitively with your sword, hands shaking slightly.
It's definitely a skeleton, of which you remember you have an almost crippling fear of.
You stab the dead skeleton to make sure the skeleton is dead.

Link

However, you power through your fear and try to search it as much as you care to. He's dead, surely he can't hurt you.
Save for some tattered, dusty robes and an old pair of boots that definitely don't fit you, the skeleton is carrying nothing.
But there is something at its feet that catches your eye, shiny and metallic. You leave your sword in the skeleton to pick it up.

Link

It looks just like the METAL PIECE you found earlier, but circular and with no hole.
You put it with the other one.
ACQUIRED: METAL PIECE B

>Check out what that square thing is by the door
>If it's a hole, look through it

>It is indeed a square hole in the wall. You peer inside.

Link

There's a sort of looped pull-lever inside. Unfortunately, the hole is too small to fit your hand.
You can almost get your finger through the loop on the lever, but to no avail.


Last edited by Seccom-Masada on Tue Feb 09, 2016 11:04 pm; edited 1 time in total
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Re: Masada's Story Time Thread

Post by Mr. Fountain on Mon Oct 19, 2015 6:33 pm

>Try to use the sword's hilt to pull the level
>Failing that, try to use a part of Mr. Skeleton to do it
>Maybe the hand?

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Re: Masada's Story Time Thread

Post by Nexeria on Mon Oct 19, 2015 7:32 pm

>Try to combine the metal pieces you found.

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Re: Masada's Story Time Thread

Post by Fi Skirata on Mon Oct 19, 2015 8:38 pm

>When the two metal pieces inevitably make a key, go see if it goes to any of the doors.

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Re: Masada's Story Time Thread

Post by Seccom-Masada on Tue Oct 20, 2015 3:32 am

>Try to combine the metal pieces you found.
>When the two metal pieces inevitably make a key, go see if it goes to any of the doors.

>You combine the metal pieces. They lock together with an tiny, audible click.

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You're still not sure what this is. You get a hunch that it could be a key, but it doesn't look like any key you've ever seen.
If it is, there may be another piece to it.
ACQUIRED: COMBINED METAL PIECES

>Try to use the sword's hilt to pull the level
>Failing that, try to use a part of Mr. Skeleton to do it
>Maybe the hand?

>Not wanting to touch the skeleton any more than you must, you decide to use the sword to pull on the lever.
You put the torch on the floor and ease your new ...friend of his burden.
The blade is too wide on the end to fit. So, with the hilt and taking care to hold the blade in such a way that won't cut your hands, you stick the pommel in.

Link

The sharply curved pommel of the scimitar easily hooks into the loop. You pull...
and it comes!

Link

The door to the left slides up, as you expected.
You look inside to see the fruits of your labor...

Link

It's no room at all, you think this tiny alcove may be some kind of altar.
In the middle is a pedestal upon which sits a small pouch. Looks like you've found something promising!


Last edited by Seccom-Masada on Tue Feb 09, 2016 11:08 pm; edited 1 time in total
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Re: Masada's Story Time Thread

Post by Mr. Fountain on Tue Oct 20, 2015 4:09 am

>Take the small pouch
>But make sure you quickly replace it with something of equal weight
>It could be some kind of pressure-sensitive trap

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Re: Masada's Story Time Thread

Post by Fi Skirata on Tue Oct 20, 2015 5:02 am

>The candle stick in the previous room may work to replace the pouch.

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Re: Masada's Story Time Thread

Post by Seccom-Masada on Tue Oct 20, 2015 5:10 pm

>Take the small pouch
>But make sure you quickly replace it with something of equal weight
>It could be some kind of pressure-sensitive trap
>The candle stick in the previous room may work to replace the pouch.

>Careful not to trigger another trap, you pick up the unlit candlestick from off the floor and move back over to the pouch.

Link

As you grip the pouch in preparation for the swap, you suddenly catch a whiff of a strange, sulfuric smell.
You wait for a moment to see if that was anything... and its suddenly gone? After waiting another moment, nothing appears to happen.
You shake your head dismissively and prepare yourself again for the swap.

Link

You quickly exchange the pouch for the candlestick, slamming it down as quickly and as hard as you can!

Link

You suddenly realize the candlestick may not have been necessary, as the pouch weighs almost nothing.

Link

...and that there was nothing under it! No pressure plates are anything, just a carved groove around the edge.


Last edited by Seccom-Masada on Tue Feb 09, 2016 11:11 pm; edited 1 time in total
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Re: Masada's Story Time Thread

Post by Mr. Fountain on Tue Oct 20, 2015 5:14 pm

>OH GODS

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Re: Masada's Story Time Thread

Post by Seccom-Masada on Tue Oct 20, 2015 9:17 pm

ACQUIRED: UNKNOWN POUCH

>AHHHHHHH
>OH GODS

>You notice a shuffling, shambling noise behind you.
...but all too late. A inhumanly slender hand now rests on your shoulder.

Link

It tugs gently, turning you around.

Link

You find yourself staring a now non-dead skeleton in the face.
It says something to you in a crackling, gravelly voice in a language that sounds like one you know but... off.
"Va kam, düçüd ber qorom mararder?"
Too off for you to understand what it meant.

Link

It looks at the pouch in your left hand, then back at you.
"Oh? Birodo beze kuaekod eçem, dağer ke?
Bam u zokom, roaeosso biroaeı sard ezem qarakak durdiaeurik.
"

It places its hands on your shoulders and cackles lightly.

You are horribly confused.


Last edited by Seccom-Masada on Tue Feb 09, 2016 11:14 pm; edited 1 time in total
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Re: Masada's Story Time Thread

Post by Mr. Fountain on Tue Oct 20, 2015 9:33 pm

>Point at the pouch inquisitively
>Ask if Mr. Skeleton wants it

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Re: Masada's Story Time Thread

Post by Seccom-Masada on Wed Oct 21, 2015 1:40 am

[Now updating only once per day, or after at least 4 suggestions are made]

>Point at the pouch inquisitively
>Ask if Mr. Skeleton wants it

>Hands shaking, you point at the pouch in your hand and hold it up to him.
"uh... d-Do you want this?", you respond.

Link

The robed skeleton looks at your hand again and cackles softly once more...
"Nay, little one. But thy would have been better off to have never entered this place."

Link

He violently grabs and lifts you up by the scarf!

Link

And effortlessly throws you at the opposite end of the room!

ITEM LOST: UNKNOWN POUCH


Last edited by Seccom-Masada on Tue Feb 09, 2016 11:19 pm; edited 1 time in total
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Re: Masada's Story Time Thread

Post by Mr. Fountain on Wed Oct 21, 2015 2:44 am

>Try to get behind the skeleton to grab the torch
>Use the torch as a weapon against the skeleton!

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Re: Masada's Story Time Thread

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